
WW1 Source - A halflife 2 Modification
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After a very long wait, WW1 Source is in full swing again with a announcement and website appearence! Next on its soon to be launched chopping block is Linux Support! We need help! |
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Official WW1 Source Steam Group Approved WW1 Source Fan Group WW1 Community Tournament/Campaign
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Well, we're back from the dead. Yes, you read that right - we're back from the dead. After we announced that we gave up working on WW1: Source about 6 months ago, a coder named OccupationG, (or G as we call him) applied. We were very excited with his portfolio as we hadn't seen seen anything quite like his work before: Bullet ballistics, Advanced damage and Bullet calculations (etc etc) and with his application, we felt a small glimpse of hope, so we got back to working! Now, forgive us, progress has been slow over the past few months, however, we do have some new material to show! OccupationG has been working on the bullet-ballistics system the past month, and a video showcasing it should be available within a week. Volcol has been doing a little work for us again, and dug up an old model he had of the Lewis gun, which we're going to use, he's also working on a WIP texture for it! ![]()
![]() Ashton has also been hammering away on a new map called "Crossfire", which should pack quite a punch when you play it. The map is set on a hill with overlooking bunkers. Control the hill, and win the battle! This is a heavy WIP. ![]() ![]() ![]() ChrisTanky has been working on re-rigging the hands as well as mock-ups of the Webley (as it isn't finished yet) WIP: ![]() All of this combined should be quite awesome when OccupationG completely finishes the combat system, to make it feel like you are really there! Switz, a great supporter of WW1 Source and leader of the 3RD Marines has been working on the layout for our new website and forum (which should be up and running in a few days), he also got in touch with both old and new teammembers who felt like working!
Anyway, now the you know we're alive, keep an eye out for future updates! Until next time.
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