OK here is the first patch for WWI Source
this is not meant to be a update but more a patch to address some of the issues people are experiencing.
But we have added a few extra bits for luck !!.
CHANGELOG
Beta 1.12
Fixed player flying off when shot
Fixed ww_marne exploit
Fixed MG08-15 Ironsights and fire animation, for less kick up.
Lowered damage for officer pistols
Various small fixes in code
Rifle tweaks
Added 64 player support (This is a community request and the game is not optimised for it, use at your own risk.)
Added bullet whizzes
Updated Death icons to higher res
Updated Hud flag icons to higher res
A big thanks to Ryell for his help
DOWNLOAD INSTALLER HERE
http://www.ww1-source.net/downloads/WWI_Beta1.12_Patch.exe
ACHIVE HERE
http://www.ww1-source.net/downloads/WWI_Beta1.12_Patch.rar
We are a go! The 1st BETA for WWI: Source is now officially out. Feel free to download the game at any one of the mirrors below! More importantly, we hope that everyone has fun playing and please leave feedback on our ModDB page or on our forums.
Info on setting up your own server can be found here or go over to Art of War Central. Then, there’s nothing left to do but going over the top!
http://www.bloodvayne.com/files/hl2mods/WWI_Beta1_Setup.exe
http://www.filefront.com/15559401/WWI_Beta1_Setup.exe
http://www.cleanandquiet.com/WWI_Beta1_Setup.exe
http://www.bahnhof.se/wb845504/WWI_Beta1_Setup.exe
PLEASE NOTE THIS IS A FIRST RELEASE AND A BETA
“Beta” is a nickname for software which has passed the alpha testing stage of development and has been released to users for software testing before its official release. It is the prototype of the software that is released to the public. Beta testing allows the software to undergo usability testing with users who provide feedback, so that any malfunctions these users find in the software can be reported to the developers and fixed. Beta software can be unstable and could cause crashes or data loss.
A “beta version” is the first version released outside the organization or community that develops the software, for the purpose of evaluation or real-world black/grey-box testing. The process of delivering a beta version to the users is called beta release. Beta level software generally includes all features, but may also include known issues and bugs of a less serious variety.
12th Feb 2010
Everybody, it is on. Rather than have work slow down during the holidays, we’ve been working hard during our Christmas break and all of January to finish up the mod. We can finally say that it is indeed coming. We are going into SVN Lock next week or so and the release should be shortly after that. What does that mean? Yes, we are releasing this February 2010. To tide you over until then, we’ve got a ton of media to show you of what we’ve been working on these last couple of months: mapshots of Bunker ( a big map by Sol set in winter), new hand and sleeve textures, an HL2 ammo crate reskin, in-game playtest images, the skinned enfield, the Mark I tank, etc. You can see them below.
We’ve had some great nearly full playtests these last few weeks thanks to the Art of War servers as well as the [RAF] clan (a big thanks to both of them!), and we’re definitely looking forward to playing with everyone on full servers. Also, rest assured, once we are absolutely 100% sure of the release date, we will post word about it.
So until release in the coming weeks, sign up on the forums, discuss the game, tell your friends, because World War I: Source is coming!
I would like to say a HUGE thanks to Dallas over at “Art Of War” for stepping in and providing us with a server.
Dont forget if you want a server these are the guys to go to.
This means things WILL move a little faster towards that release…..
we are just cleaning up a few last things and will be doing some major testing.
Watch this space
Happy Thanksgiving to all of you out there from the WWI: Source team! November has been another relatively slow, uninteresting month as we work to tidy everything up and wrap up the final features needed for our public beta release, and we are still on track for that happening in 2009! We could use the services of a weapons animator to help us get this done, so if you or someone you know is capable and might be interested, drop us a line. No media this month as beta draws ever closer, but soon you’ll be able to take all the screenshots you want of WWIS yourself when you are playing it. One final note: our server provider for our internal playtesting server has backed out and dropped support for us, so we could use some help finding a new one!
Talk to you next month, which should be a very interesting news post to say the least!
It’s that time of the month again! We don’t have a whole lot to report this month, but we do have some good news. At our last team meeting, after discussing whether or not to release an alpha build to the public, and taking comments we’ve received on the matter from the community into consideration, we decided not to put out a public alpha. You guys will have to wait a little bit longer to experience WWI:S in all of its glory. However, it shall not be long. We are proud to announce our intention to get a public beta release out by the end of 2009. Our list of bugs and unimplemented features grows shorter and shorter all the time and we are not far now from beta. More on that next month.
World War I: Source is still looking for a few people to join the development team as we take WWI:S to beta and beyond. If you are a 3d character artist, an animator, or an experienced level designer and you’d like to contribute, visit our forum. We are not actively seeking other positions but if you feel you have something to add to the team, by all means drop us a line.
Next month: more information about the beta!
Greetings from the WWI: Source team! We have some good news and some bad news for you this month. Let’s get the bad news out of the way first – no gameplay video this month! The team has collectively had some time and hardware difficulties that have postponed it. As for the good news, we have some more information on our upcoming public release, as well as a little bit of media. Check out this reskin that deceiver has made for our Commonwealth player model!
Lately progress has still been slow, since we have a small team with real-life responsibilities, but things are coming along and we are getting to the point where a public release is relatively imminent. Some of the work being done is like the reskin you see above – content updates, map optimization, etc. The rest is mostly concerned with tweaking balance and fixing our remaining outstanding bugs and issues.
We are considering releasing a public alpha (rather than our previous plans for a more polished beta) in the near future, although it would be unfair of me to try to put a timeframe on it. Your opinion on this matter interests us – would you prefer to play an alpha with solid, well-developed gameplay sooner, or would you rather wait a few extra months for a more polished (content-wise) beta release? Respond here or on our forum to let us know what you think.
That’s all for this month, soldiers! See you next time, and start polishing your bayonets, ’cause it won’t be too long now before you need them!


