Archive for the ‘News’ Category

So we got hacked

Why, you tell me

seems odd that someone would attack a mod

but what ever floats there bout i suppose

ANY WAYS AS YOU CAN SEE SITE IS BACK

Im working on the forums so please be patient

Well, it’s been a month since our last update and I can tell you now, we’ve been busy this past month! 

We are still finalising the features for our next launch, however we are looking to bring our game up to scratch. 

Our primary goals, are going to be both playability and visuals. 

New models for the Enfield SMLE, Gewehr98, Webley MKIV and (new) the C96 Mauser are complete. 

And… lot of the in game models shall see a good look over. I cannot confirm any new weapons (other than the C96), such as scoped rifles or melee weapons. 

Why the C96? Well, not only is it easier to model/animate, it’s also a stunning little weapon and it’s very common throughout the trenches. Perhaps more common than some people might think. The C96 was available to most soldiers for private purchase, on all sides. Soldiers often, dipped into their pockets and paid for a sidearm. Given the circumstances I would’ve too! 

New maps are underway, and we are focussing on creating an accurate, well balanced game. 

Some gameplay changes: 
- The Lee Enfield will now hold 10 bullets (balanced out by its reload) 
- MG classes WILL receive a secondary weapon ( whether it is pistol or melee, we cannot confirm) 
- The current gasmask shall be replaced so that more of the view field can be seen ( bringing the lenses closer to the face). This improves visibility, however, certain drawbacks will be introduced. Steam forming on the lens is being discussed, as well as movement impairing effects. 

A fourth class is in discussion. 

Possible changes: 
- Limited artillery 
- Officers whistle 
- Fixed Machine guns 
- Usable artillery 

Models: 
- Weapon models are more accurate to life 
- Character models will be changed to resemble uniforms of the time. 

We need Prop and Character modellers. 

Maps: 
The war did not take place purely in trenches, in the early war fighting was quite open. New maps shall reflect this, and Ypres is already in discussion. 

Planned maps: 
-Late 1917/early 1918 map (no name yet) 
-Early war Ypres map 
-Late war Ypres Map 

Sounds: 
- Weapons shall feel more powerful 
- Artillery shall get a little attention 

Animations- 
We plan for a total overhaul on the weapon animations. We are, however lacking animators. 

THE FRENCH!!! 
We have received a lot of interest, and lots of demand for French soldiers. French soldiers shall not make in this launch, however, they are not ruled out. Future version of WW1:Source shall see the French (and perhaps several other countries) but for now we’ll have to make do with the English and Germans. 1

Finally, we are in severe need of the following members. 

Positions available: 
Animator(s) 
Character modeller(s) 
Prop modeller(s) 
Texture artists (s)

Please apply at our forums! Ww1-source.net

Just checking in with a quick news post to keep you guys up to date with what’s going on with the mod.


Since our initial release at the start of this year and the subsequent bug fix patch, development of the mod has all but come to a halt for a number of reasons — other commitments, work, school, lack of interest etc. However, the general reaction to WW1 Source was positive and it seems (for some reason!) some people actually enjoyed playing the mod  :)

Anyway, to bring you up to speed; the dev team has been hit with Wickit and Deceiver having to resign due to other commitments and I would just like to say a big thank you to them for all of the hours of hard work they put into bringing you the mod – if it wasn’t for them we wouldn’t be anywhere. Wickit will still be around but in a “backroom” roll. In the interim I’ll be taking over as the team leader until we can find a full time replacement for Wickit (which will be no mean feat!).
So that’s the crux of this post, if you have ANY skill whatsoever I’d be VERY interested in hearing from you as a potential addition to the dev team or just general advisor to development of the mod. If you have any interest in seeing new releases and improvements the only way we’ll get them is by people (like you) volunteering their skills.
To reiterate, I’d love to hear form you if you are a:
- modeller
- texture artist
- mapper
- coder
- animator
- History enthusiast!
ANYTHING else that could help us.
I’ll look at everyone who applies without prejudice.
You can apply in our forums @ WW1-Source.Net
or PM me via Moddb.
Cheers from WW1 Source for your continued support and once again, this will only continue if we get some help!

OK here is the first patch for WWI Source

this is not meant to be a update but more a patch to address some of the issues people are experiencing.

But we have added a few extra bits for luck !!.

CHANGELOG

Beta 1.12
Fixed player flying off when shot
Fixed ww_marne exploit
Fixed MG08-15 Ironsights and fire animation, for less kick up.
Lowered damage for officer pistols
Various small fixes in code
Rifle tweaks

Added 64 player support (This is a community request and the game is not optimised for it, use at your own risk.)
Added bullet whizzes
Updated Death icons to higher res
Updated Hud flag icons to higher res

A big thanks to Ryell for his help

DOWNLOAD INSTALLER HERE
http://www.ww1-source.net/downloads/WWI_Beta1.12_Patch.exe

ACHIVE HERE
http://www.ww1-source.net/downloads/WWI_Beta1.12_Patch.rar

We are a go! The 1st BETA for WWI: Source is now officially out. Feel free to download the game at any one of the mirrors below! More importantly, we hope that everyone has fun playing and please leave feedback on our ModDB page or on our forums.

Info on setting up your own server can be found here or go over to Art of War Central. Then, there’s nothing left to do but going over the top!


http://www.bloodvayne.com/files/hl2mods/WWI_Beta1_Setup.exe
http://www.filefront.com/15559401/WWI_Beta1_Setup.exe
http://www.cleanandquiet.com/WWI_Beta1_Setup.exe
http://www.bahnhof.se/wb845504/WWI_Beta1_Setup.exe

PLEASE NOTE THIS IS A FIRST RELEASE AND A BETA
“Beta” is a nickname for software which has passed the alpha testing stage of development and has been released to users for software testing before its official release. It is the prototype of the software that is released to the public. Beta testing allows the software to undergo usability testing with users who provide feedback, so that any malfunctions these users find in the software can be reported to the developers and fixed. Beta software can be unstable and could cause crashes or data loss.

A “beta version” is the first version released outside the organization or community that develops the software, for the purpose of evaluation or real-world black/grey-box testing. The process of delivering a beta version to the users is called beta release. Beta level software generally includes all features, but may also include known issues and bugs of a less serious variety.

12th Feb 2010

Everybody, it is on. Rather than have work slow down during the holidays, we’ve been working hard during our Christmas break and all of January to finish up the mod. We can finally say that it is indeed coming. We are going into SVN Lock next week or so and the release should be shortly after that. What does that mean? Yes, we are releasing this February 2010. To tide you over until then, we’ve got a ton of media to show you of what we’ve been working on these last couple of months: mapshots of Bunker ( a big map by Sol set in winter), new hand and sleeve textures, an HL2 ammo crate reskin, in-game playtest images, the skinned enfield, the Mark I tank, etc. You can see them below.

We’ve had some great nearly full playtests these last few weeks thanks to the Art of War servers as well as the [RAF] clan (a big thanks to both of them!), and we’re definitely looking forward to playing with everyone on full servers. Also, rest assured, once we are absolutely 100% sure of the release date, we will post word about it.

So until release in the coming weeks, sign up on the forums, discuss the game, tell your friends, because World War I: Source is coming!

January News Update Media January News Update Media January News Update Media

January News Update Media

January News Update Media January News Update Media January News Update Media January News Update Media January News Update Media

January News Update Media

I would like to say a HUGE thanks to Dallas over at “Art Of War” for stepping in and providing us with a server.
Dont forget if you want a server these are the guys to go to.

This means things WILL move a little faster towards that release…..
we are just cleaning up a few last things and will be doing some major testing.

Watch this space

Hey folks
dont forget to vote WWI Source MOTY

http://www.moddb.com/mods/ww1-source

moty


Videos & Audio – WWI Source Mod for Half-Life 2 – Mod DB